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If this is all correct start Source SDK and choose Garry’s Mod for the Current Game.* Launch Hammer and Browse for the name of your map.
How to set up hammer for gmod software#
Step 5: Using VTFEdit or picture editing software with a VTF plug-in turn the Targa into a VTF and put it in the garrysmod/garrysmod/materials/mapname folder. Step 4: Create a blank text file with the same name as your texture name and put it in the garrysmod/garrysmod/materials/mapname folder
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These are sizes accepted by Hammer and Valve in general. Choose "24-bit" for the Bit Depth and un-check "Compress (RLE)." (If your texture has transparency or an Alpha-Channel you need to save it in "32-bit.") Before you save make sure you resize the image to 64圆4, 128x128, 256x256, 512x512, or 1024x1024. When you save the Targa you are prompted with a box like the one below. Photoshop or paint.NET can save an image as a Targa (I am using Paint.NET). Step 3: Put the texture you want in the garrysmod/garrysmod/materials/mapname folder in Targa format. Step 2: Create a folder named the same as the map you are making the texture for in the “ materials” folder. Step 1: Create a “materials” folder in your garrysmod/garrysmod folder, if it does not already exist. Improvement can be discussed on the talk page. It will also be very time consuming once you get into it and get the hang of it.This page needs to be edited as it contains information that is unclear or incorrect. Be patient and start with a small simple map. This will take lots of time and the learning curve is not intuitive as you would think. Once you finish editing and saving it as a map you will still need to “pak” or add the additional files to the map thus using pakrat to place all necessary files into the map. But in Hammer, it is the most powerful of editing tools as you can change everything about the map. You will have to set up Hammer Editor so that it can find the game files. This requires a Hammer Editor and a decompiler called BSPsource or BSPEdit. the other method is to totally decompile the map, open it in Hammer Editor and make the changes there. So you will have to use another program called Entspy08 to change spawn types and to fix other team based items. But you will also have to change some of the game structure as it is team based.
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There is a program called pakrat that you can pack all the necessary files into the map from the game.